|"Arcade games made a pathway for modern games."|
This page is about arcade games.
Players used their gun to fend off enemy spiders and various other targets as they constantly made their way towards the bottom of the screen, endangering players.
There were various different targets that posed a threat to players, as onscreen webs were constantly growing, which give birth to Cocoons, Spider Eggs, etc. Denizens of the game also had various mannerisms, as regular spiders floated down to the player’s[s’] area at a moderate pace, whereas the White Spider at the end of a wave quickly moved up and down the screen vertically, the Super Web was the fastest of all projectiles, shooting towards players’ guns at a very fast rate, etc.
If a player’s gun came into contact with anything (an enemy or any of its projectiles), the gun would be lost, the level would start over and the game would end when all guns were lost, along with if 16 spiders were to get past a player’s gun during a game (which is marked by a green meter bar at the bottom of the screen).
Spiders was created and distributed by Sigma Ent. Inc. in 1981.
Although Spiders was not a big hit in the arcades, it still received a handheld port by Entex, along with a version for the Arcadia 2001 console. For the latter, the gameplay follows the original pretty closely, although the web growth speed was increased, and the White Spider was turned yellow. For the handheld port, though, the White Spider became the main part of the game, which the player had to shoot several of those before what was the regular part of the arcade game (regular spiders appearing amidst a growing web) took over.
Also, decades later in 2011, the Vectrex homebrew of Zantis was released, which was "loosely" based on Spiders. The reasons for this was that Zantis programmer George Pelonis, at the time, was looking to "moving toward the idea of doing arcade games and remakes" and he felt that Spiders had "so much potential" in regards to being a good game (as it was not well-received). The two games were not very similar due to many changes, such as the player being able to move their gun around the bottom portion of the screen (similar to Centipede), rather than just left and right, the game was simplified, with not as many entities onscreen at any given time (such as no Spider Eggs, web segments or Seeds), the game mainly consisted of Zantis creatures rapidly emerging from cells in a faster manner than with Spiders emerging from Cocoons, etc.
Occasionally the "Space Mona Lisa" would appear after a wave and wink at the player. The current scoring table was also briefly shown before the beginning of every new wave.